What Troops and Spells are Available to You at TH10 | Clash of Clans

What new troops do you unlock in Town Hall 10? What is the new max troops and spells level for Town Hall 10? And much more.

What Troops and Spells are Available to You at TH10 | Clash of Clans

TH10 New Max Troops and Spells Level

Troop Type Max lvl Housing Space Targets Favorite Target
Barbarian Ground 7 1 Ground Only Any
Archer Ground 7 1 Ground & Air Any
Giant Ground 7 5 Ground Only Defences
Goblin Ground 7 1 Ground Only Resources
Wall Breaker Ground 6 2 Ground Only Walls
Balloon Air 6 5 Ground Only Defences
Wizard Ground 7 4 Ground & Air Any
Healer Air 4 14 Ground Only Friendly Units
Dragon Air 5 20 Ground & Air Any
P.E.K.K.A Ground 5 25 Ground Only Any
Baby Dragon Air 4 10 Ground & Air Any
Minion Air 6 2 Ground & Air Any
Hog Rider Ground 6 5 Ground Only Defences
Valkyrie Ground 5 8 Ground Only Any
Golem Ground 5 30 Ground Only Defences
Witch Air 3 12 Ground & Air Any
Lava Hound Ground 3 30 Ground Only Defences

Total Army Capacity: 240 (For max lvl army camps)

Spell Max lvl Housing Space Effects
Lightning Spell 7 1 Deals Damage and Stuns Buildings and Units.
Healing Spell 7 2 Creates a ring of healing. Heals troops and heroes inside the ring.
Rage Spell 5 2 Increases Damage Output, Movement Speed, and Attack Speed.
Jump Spell 3 2 Allows friendly units to jump over walls inside its radius.
Freeze Spell 5 1 Freezes buildings and enemy units inside the radius for a period of time.
Poison Spell 4 1 Slows and damages enemy units over time.
Earthquake Spell 4 1 Significantly damages walls and surrounding buildings.
Haste Spell 4 1 Increases Attack Speed and Movement Speed of units inside the radius.
Skeleton Spell 3 1 Spawns multitudes of Skeletons inside its radius.

Total Spell Storage Capacity: 11 (For max lvl Spell Factory)

What new troops do you unlock in Town Hall 10?

Screenshot of the unlocked Troops for Town Hall 10
Troop Type Max lvl Housing Space Targets Favorite Target
Miner Ground 3 6 Ground Only Any
Bowler Ground 2 6 Ground Only Any


Miner

Miners burrow underground when moving, making them be able to bypass walls and be invulnerable to all attacks while moving.

Their damage output is mediocre, but that issue can be overcomed if their numbers are many.

Another thing to mention is that their quite tanky for a troop that only has a housing space of 6.

Highlights:

  • Immune to attacks when burrowed underground
  • Bypasses walls
  • High health

Bowler

Bowlers throws, as you may have guess, huge boulders at enemy building and units. These boulders bounces once in a staight line, hitting multiple targets and deal splash damage every time it lands.

This makes them effective against clustered buildings and groups of enemy troops.

Unfortunately, they are quite squishy, it's best to have a hero or troop to serve as a tank before deploying bowlers.

Highlights:

  • Thrown boulders deal splash damage
  • The boulders the bowlers throw bounces once after being thrown
  • Relatively squishy

New Spells Available For Town Hall 10

Screenshot of the unlocked Spells for Town Hall 10
Spell Effect Type Max lvl Housing Space Effects
Clone Spell Area Splash 3 3 Clones troops inside its radius. It will only clone up to a certain housing space limit of troops.
Bat Spell Area Splash 3 1 Summons swarms of bats that prioritize attacking defenses. Bats don't trigger traps.


Clone Spell

The Clone Spell clones troops within its radius, up to a certain housing space limit (increases with each level).

If there are multiple troops inside the radius of the clone spell, then the highest housing space troop gets priority.

Highlights:

  • Clones troops within its raidus
  • Cloning of troops is limited up to a certain housing space limit
  • Priority goes to the highest housing space troop

Bat Spell

The Bat Spell summons a swarm of bats that prioritizes attacking defenses. Bats don't trigger traps, comes in swarms, and are very fast.

They would be a nightmare to deal with if not for their very low health.

Their only weaknesses are defence that have splash damage like Wizard Towers or defences that are multi-target like Inferno Towers (multi-target mode).

Fortunately or unfortunately (if you are the one defending), those weaknesses mentioned above can be overcome by freezing those types of defenses and/or with the Eternal Tome ability of the Warden.

Highlights:

  • Summons swarms of bat the targets defences first
  • Bats do not trigger traps
  • Bats have very low health
  • Vulnerable to splash and multi-target defences

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Last Revised: September 8, 2024

Copyright ©2024 by Marshall Vulta