What Troops and Spells are Available to You at TH10 | Clash of Clans
What new troops do you unlock in Town Hall 10? What is the new max troops and spells level for Town Hall 10? And much more.
TH10 New Max Troops and Spells Level
Troop | Type | Max lvl | Housing Space | Targets | Favorite Target |
---|---|---|---|---|---|
Barbarian | Ground | 7 | 1 | Ground Only | Any |
Archer | Ground | 7 | 1 | Ground & Air | Any |
Giant | Ground | 7 | 5 | Ground Only | Defences |
Goblin | Ground | 7 | 1 | Ground Only | Resources |
Wall Breaker | Ground | 6 | 2 | Ground Only | Walls |
Balloon | Air | 6 | 5 | Ground Only | Defences |
Wizard | Ground | 7 | 4 | Ground & Air | Any |
Healer | Air | 4 | 14 | Ground Only | Friendly Units |
Dragon | Air | 5 | 20 | Ground & Air | Any |
P.E.K.K.A | Ground | 5 | 25 | Ground Only | Any |
Baby Dragon | Air | 4 | 10 | Ground & Air | Any |
Minion | Air | 6 | 2 | Ground & Air | Any |
Hog Rider | Ground | 6 | 5 | Ground Only | Defences | Valkyrie | Ground | 5 | 8 | Ground Only | Any |
Golem | Ground | 5 | 30 | Ground Only | Defences |
Witch | Air | 3 | 12 | Ground & Air | Any |
Lava Hound | Ground | 3 | 30 | Ground Only | Defences |
Total Army Capacity: 240 (For max lvl army camps)
Spell | Max lvl | Housing Space | Effects |
---|---|---|---|
Lightning Spell | 7 | 1 | Deals Damage and Stuns Buildings and Units. |
Healing Spell | 7 | 2 | Creates a ring of healing. Heals troops and heroes inside the ring. |
Rage Spell | 5 | 2 | Increases Damage Output, Movement Speed, and Attack Speed. |
Jump Spell | 3 | 2 | Allows friendly units to jump over walls inside its radius. |
Freeze Spell | 5 | 1 | Freezes buildings and enemy units inside the radius for a period of time. |
Poison Spell | 4 | 1 | Slows and damages enemy units over time. |
Earthquake Spell | 4 | 1 | Significantly damages walls and surrounding buildings. |
Haste Spell | 4 | 1 | Increases Attack Speed and Movement Speed of units inside the radius. |
Skeleton Spell | 3 | 1 | Spawns multitudes of Skeletons inside its radius. |
Total Spell Storage Capacity: 11 (For max lvl Spell Factory)
What new troops do you unlock in Town Hall 10?
Troop | Type | Max lvl | Housing Space | Targets | Favorite Target |
---|---|---|---|---|---|
Miner | Ground | 3 | 6 | Ground Only | Any |
Bowler | Ground | 2 | 6 | Ground Only | Any |
Miner
Miners burrow underground when moving, making them be able to bypass walls and be invulnerable to all attacks while moving.
Their damage output is mediocre, but that issue can be overcomed if their numbers are many.
Another thing to mention is that their quite tanky for a troop that only has a housing space of 6.
Highlights:
- Immune to attacks when burrowed underground
- Bypasses walls
- High health
Bowler
Bowlers throws, as you may have guess, huge boulders at enemy building and units. These boulders bounces once in a staight line, hitting multiple targets and deal splash damage every time it lands.
This makes them effective against clustered buildings and groups of enemy troops.
Unfortunately, they are quite squishy, it's best to have a hero or troop to serve as a tank before deploying bowlers.
Highlights:
- Thrown boulders deal splash damage
- The boulders the bowlers throw bounces once after being thrown
- Relatively squishy
New Spells Available For Town Hall 10
Spell | Effect Type | Max lvl | Housing Space | Effects |
---|---|---|---|---|
Clone Spell | Area Splash | 3 | 3 | Clones troops inside its radius. It will only clone up to a certain housing space limit of troops. |
Bat Spell | Area Splash | 3 | 1 | Summons swarms of bats that prioritize attacking defenses. Bats don't trigger traps. |
Clone Spell
The Clone Spell clones troops within its radius, up to a certain housing space limit (increases with each level).
If there are multiple troops inside the radius of the clone spell, then the highest housing space troop gets priority.
Highlights:
- Clones troops within its raidus
- Cloning of troops is limited up to a certain housing space limit
- Priority goes to the highest housing space troop
Bat Spell
The Bat Spell summons a swarm of bats that prioritizes attacking defenses. Bats don't trigger traps, comes in swarms, and are very fast.
They would be a nightmare to deal with if not for their very low health.
Their only weaknesses are defence that have splash damage like Wizard Towers or defences that are multi-target like Inferno Towers (multi-target mode).
Fortunately or unfortunately (if you are the one defending), those weaknesses mentioned above can be overcome by freezing those types of defenses and/or with the Eternal Tome ability of the Warden.
Highlights:
- Summons swarms of bat the targets defences first
- Bats do not trigger traps
- Bats have very low health
- Vulnerable to splash and multi-target defences
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Last Revised: September 8, 2024
Copyright ©2024 by Marshall Vulta
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