What Troops and Spells are Available to You at TH11 | Clash of Clans

What new troops do you unlock in Town Hall 11? What is the new max troops and spells level for Town Hall 11? And much more.

What Troops and Spells are Available to You at TH11 | Clash of Clans

TH11 New Max Troops and Spells Level

Troop Type Max lvl Housing Space Targets Favorite Target
Barbarian Ground 8 1 Ground Only Any
Archer Ground 8 1 Ground & Air Any
Giant Ground 8 5 Ground Only Defences
Goblin Ground 7 1 Ground Only Resources
Wall Breaker Ground 7 2 Ground Only Walls
Balloon Air 7 5 Ground Only Defences
Wizard Ground 8 4 Ground & Air Any
Healer Air 5 14 Ground Only Friendly Units
Dragon Air 6 20 Ground & Air Any
P.E.K.K.A Ground 7 25 Ground Only Any
Baby Dragon Air 5 10 Ground & Air Any
Miner Ground 5 6 Ground Only Any
Minion Air 7 2 Ground & Air Any
Hog Rider Ground 7 5 Ground Only Defences
Valkyrie Ground 6 8 Ground Only Any
Golem Ground 7 30 Ground Only Defences
Witch Air 4 12 Ground & Air Any
Lava Hound Ground 4 30 Ground Only Defences
Bowler Ground 3 6 Ground Only Any

Total Army Capacity: 260 (For max lvl army camps)

Spell Effect Type Max lvl Housing Space Effects
Lightning Spell Area Splash 8 1 Deals Damage and Stuns Buildings and Units.
Healing Spell Area Splash 7 2 Creates a ring of healing. Heals troops and heroes inside the ring.
Rage Spell Area Splash 5 2 Increases Damage Output, Movement Speed, and Attack Speed.
Jump Spell Area Splash 3 2 Allows friendly units to jump over walls inside its radius.
Freeze Spell Area Splash 6 1 Freezes buildings and enemy units inside the radius for a period of time.
Clone Spell Area Splash 5 3 Clones troops inside its radius. It will only clone up to a certain housing space limit of troops.
Poison Spell Area Splash 5 1 Slows and damages enemy units over time.
Earthquake Spell Area Splash 5 1 Significantly damages walls and surrounding buildings.
Haste Spell Area Splash 5 1 Increases Attack Speed and Movement Speed of units inside the radius.
Skeleton Spell Area Splash 4 1 Spawns multitudes of Skeletons inside its radius.
Bat Spell Area Splash 4 1 Summons swarms of bats that prioritize attacking defenses. Bats don't trigger traps.

Total Spell Storage Capacity: 11 (For max lvl Spell Factory)

What new troops do you unlock in Town Hall 11?

Screenshot of the unlocked Troops for Town Hall 11
Troop Type Max lvl Housing Space Targets Favorite Target
Electro Dragon Air 2 30 Ground & Air Any
Ice Golem Ground 3 15 Ground Only Defence


Electro Dragon

The Electro Dragon is a powerful air unit available to use after upgrading the Barracks to level 13. Think of it as the combination of a Dragon and a Super Wizard.

Its movement and attack speeds are slow, but it deals significant damage and can hit up to five nearby targets per attack.

Because of its unique ability to deal big damage to multiple targets with a single strike makes it effective for clearing clusters of defenses and buildings.

Highlights:

  • Slow movement speed and attack speed
  • Deals significant damage with chain lightning attacks that hit up to five targets in close proximity.
  • Effective for clearing clusters of defenses and buildings.

Ice Golem

With high hitpoints, it serves as a tank, absorbing damage while slowing down enemy defenses with its freezing effect.

Upon death, it freezes nearby enemy defenses and troops, temporarily disabling them.

With all the things mentioned above, this makes the Ice Golem a very useful troop for defending bases and supporting offensive attacks.

Highlights:

  • Is tanky and slows defences when it attacks
  • Freezes nearby enemy defences and units upon death
  • Amazing in defending bases and acting as a tank in raids

New Spell Available For Town Hall 11

Screenshot of the unlocked Spells for Town Hall 11
Spell Max lvl Housing Space Effects
Invisibility Spell 2 1 Turns everything but walls and siege machines invisible.


Invisibility Spell

The invisibility Spell is an odd spell to use since it not only makes your units invisible, but also enemy buildings, which makes your troops unable to target them until the spell wears off.

So when using the invisibility Spell be mindful of the placement.

Highlights:

  • Turns everything within its radius invisible, except walls and siege machines.

New Hero

Grand Warden

The Warden is the third Hero we can obtain. He is also the first, and as of now, the only support class Hero.

His first two abilities are the Eternal Tome and the Life Gem.

The Eternal Tome grants immunity from attacks to all friendly units inside the Warden's radius for a period of time.

While the Life Gem passively grants extra health to friendly units of a percentage of the unit's maximum health when they are within the Warden's radius.

Highlights:

  • The Warden is a support class Hero
  • Starts with the Eternal Tome and Life Gem ability


Introducing Super Troops

What are Super Troops?

Super Troops are upgraded versions of their regular counterparts. They gain abilities and have greater stats.

To be able to unlock a super troop, its regular counterpart must be at a high enough level.

Once you got the level requirement, you can finally train the super troop at the cost of 25,000 dark elixer (this gives you 3 days of trainability of the super troop).

Unfortunately, there is limit on how many types of Super Troops you can train (you can only train two at a time).

You can however receive supertroops in your Clan Castle. This makes it possible for you to bring three or more unique supertroops in battle.


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Last Revised: September 8, 2024

Copyright ©2024 by Marshall Vulta